SineSpace Fellowship
Game design and process
Game design and process
The company sinespace started a fellowship program for their multiplayer SDK. Having known nothing of the Unity game engine I buckled down for a month and learned everything I needed to participate in the competition.Â
The map had a total of 3 sections
Residential: A series of houses that could act as a maze for the player. Weapon pickups. Larger landmarks such as the church would have more powerful weapons.
Corn maze: A literal maze that the player could choose to follow set paths/ lines of sight. Or the players brave enough to move between might find the most powerful weapon on the map, a sword in the stone.